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About Me.

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As a final-year student at Full Sail University, I'm specializing in game development and gameplay programming. My passion for games is rooted in a lifelong curiosity about how things work. This drive to understand and build is the foundation of my work, pushing me to not only create but also to master the tools and systems behind the player's experience. I excel at rapid prototyping, allowing me to quickly translate concepts into working prototypes and iterate on core gameplay loops with efficiency.

My portfolio is a reflection of my commitment to continuous learning and professional growth. While I am well-versed in Unreal Engine's Blueprint system, I am also actively expanding my skill set with C++ to broaden my capabilities as a programmer. I am seeking a role as a gameplay programmer where I can apply my dedication and problem-solving skills to contribute to a collaborative development team and help create the next generation of games.

Education

2024-2025

Full Sail University

Interactive technology

I'm pursuing a Bachelor of Science in Interactive Technology with a concentration in Game Design at Full Sail University, building upon my previous associate degree. This program provides an in-depth focus on the principles of game design and the development of immersive player experiences. The curriculum goes beyond core programming to emphasize player-centric design, systems theory, and the art of crafting engaging and meaningful interactions. This education has equipped me with a deeper understanding of the entire game development lifecycle, from initial concept to polished product.

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Key Skills Acquired

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  • Game Design Principles: I have a strong grasp of core design concepts, including player psychology, reward loops, and the balancing of game mechanics to create challenging and fair experiences.

  • System and Level Design: I've honed my ability to design and implement robust game systems and create compelling levels that guide players through the intended experience.

  • User-Centered Prototyping: I am proficient in creating prototypes to test and validate design hypotheses quickly, focusing on how players interact with and perceive game features.

  • Advanced Collaboration: Through advanced project work, I've further developed my skills in working with diverse teams, contributing to a shared creative vision, and communicating design intent effectively.

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2022-2024

Full Sail university

Game Development

I hold an Associate of Science in Game Development from Full Sail University, where I specialized in building games using Unreal Engine 5. The curriculum was designed to simulate a professional studio environment, providing me with extensive hands-on experience in collaborative development and modern production workflows. This comprehensive, project-based education gave me a strong foundation in the core principles of game creation and prepared me to contribute effectively to a team.

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Key Skills Acquired

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  • Unreal Engine 5 Proficiency: I have extensive experience building interactive systems and gameplay mechanics using Unreal Engine 5's Blueprint visual scripting system.

  • Gameplay Programming: I've honed my skills in programming core gameplay logic, including player controllers, character behaviors, and dynamic in-game systems.

  • Iterative Development: I am well-versed in the game development pipeline and have a strong understanding of how to critically evaluate a project's progress and implement strategic changes to improve the player experience.

  • Team Collaboration: Through numerous group projects, I developed strong communication and teamwork skills, learning to integrate my work seamlessly with that of designers and artists.

Call 

904-397-5622

Email 

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